![]() Hardcore mode, while presenting no changes in difficulty, made death of a player's character permanent and irreversible, including the loss of all progress and equipment. Released in 2000, the action RPG Diablo II featured persistent online multiplayer and handled closed multiplayer game saves server-side. This is a form of Hardcore Mode in which, not only are conditions at their most difficult, but the player also has but one life to live before the game resets.
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